An Nvidia GTX 1060 is enough for running Cyberpunk 2077 at High preset. Without Ray-Tracing, of course.
CD Projekt RED shared a bunch of new details about Cyberpunk 2077 during the latest episode of Night City Wire just a few hours ago. Soon after the stream ended, the official Twitter account of the game revealed the minimum and recommended system requirements for the PC version of Cyberpunk 2077.
According to the tweet, you are going to need an Intel Core-i5 3570 or an AMD FX-8310 processor assembled with an Nvidia GTX 780 or an AMD Radeon RX 470 graphics card and 8 GB of RAM to be able to run the game at the lowest preset. The target resolution for the minimum specs hasn’t been specfied. The intersting part is that you can play the game on Windows 7 x64 as well.
C:>systeminfo /u 188.8.131.52cyberpunk /p ******
Loading Processor Information…
Loading Memory Information…
Loading Video Card Information…
Saving data to: c:cp77hardware_requirements.info
Display now? y/n
— Cyberpunk 2077 (@CyberpunkGame) September 18, 2020
On the other hand, for playing at the highest preset without Ray-Tracing, you are required to have an Intel Core-i7 4790 or an AMD Ryzen 3 3200G processor along with a GTX 1060 6G or a Radeon R9 Fury GPU and 12 GB of RAM. The official specs for playing the game with RTX-on is yet to be revealed.
Cyberpunk 2077 will also require 70 GB of free space on your hard-drive or SSD, which is a fair amount compared to most of the big open-world games launching lately.
During the third episode of Night City Wire that aired a few hours earlier, we got to learn more about Night City and some of the unique features that make it look alive and breathing. Furthermore, we received a quick look at all of the gangs and crime families operating in Night City, including Valentinos, Voodoo Boys, 6th Street, Moxes, Maelstrom, Animals, Tiger Claws, Wraiths, and Aldecaldos.
Cyberpunk 2077 is set to be released on November 19th for Xbox Series X and S, PS5, Xbox One, PS4, Stadia, and PC. Hopefully, the game will no longer be delayed by the developers.