Isolation Documentary Looks Back at the Making of the Cult Horror Hit

A new documentary from Noclip looks back at the making of Alien: Isolation, and how the developers took big risks to bring it to life.

Originally released in 2014, Alien: Isolation proved that an Alien survival horror game could work after the failure of its predecessor, the much-maligned Aliens: Colonial Marines. However, while the horror game proved to be a success for Creative Assembly and SEGA, a new documentary explores the trials and difficulties that the developers had to go through to bring their vision of being chased by the Xenomorph to life.

Noclip has released a new documentary that dives into the making of Alien: Isolation, with the documentary video featuring numerous interviews with the developers behind the game. Specifically, the documentary explores many of the changes and initial ideas that Creative Assembly had for the game, and how the project almost didn’t come to light due to the failure of Colonial Marines.

You can check out the full documentary from Noclip below:

Some of the most interesting facts revealed in the documentary is that initially, Creative Assembly developed its pitch for Isolation in secret after SEGA had first turned down their design document for an Alien survival horror game. Once the studio had created a “demo” of the experience that it would have in mind for (what would become) Isolation, SEGA greenlit the project and allowed it to move forward.

Additionally, the documentary also highlights how Isolation was first intended to be played from a third-person perspective, before the development team at Creative Assembly transitioned to first-person. The video showcases some glimpses of the game in a third-person perspective with protagonist Amanda Ripley, but the developers also shared their insights on how, ultimately, going with a first-person design allowed the game to be more immersive and intense.

Alien Isolation is available on PS4, Xbox One, PS3, Xbox 360, Nintendo Switch, PC, Mac, and Linux.

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